#include "AnimationTest.h"

namespace Nezha
{
	void AnimationTest::initialSetConfig()
	{
	
	}

	bool AnimationTest::initialize()
	{
		return true;
	}

	static float s_CamRotTime = 0;

	bool AnimationTest::externalUpdate()
	{
		return true;
	}

	void AnimationTest::uninitialize()
	{

	}

	static MiniFrameworkCreatorAutoRegister<AnimationTest> s_AnimationFrameworkCreator("AnimationTest");

}//end namespace Nezha